Wednesday 9 May 2018

LAUN603, EXTENDED PRACTISE, STUDY TASK 1, MOVING ART BOARDS, 3D CHARACTER

DYNAMIC ARTBOARDS/TURNAROUNDS

As my focus has shifted heavily towards lightning and shading I will be putting my focus into creating really well rendered and lit textured models where the dynamics of the model are turned up full and a nucleus solver is int he scene creating wind, and the character will be in a moving hold, or an idle pose turning on a purpose built mini set. This will allow me to show off the skills in which I want too promote the most yet also still show a skill for rigging elements of a character moving, but primarily it will show the ability to add extremities such as fur and hair and then make them dynamic which is something of massive interest of mine at the moment and a focused area I could see myself working in.


DUE TO TIME RESTRAINTS ON RENDERING THIS IS A VERY LOW LEVEL HD 540 RENDER PASS WITH ZERO SAMPLES, NOT IDEAL BUT I HAVE DONE THIS FOR SUBMISSION AND THE VERSION THAT I AM RENDERING OUT FOR MY SHOWREEL WILL BE OF HIGH QUALITY AND ALSO THE CHARACTERS WILL ALL BE IN IDLE POSES AND MOVEMENT WILL BE A BIG FOCUS OR SHOULD I SAY MORE SPECIFICALLY MOVEMENT OF HAIR AND FEATHERS AND ALSO MOVEMENT TO SHOW HOW THE SHADERS AND TEXTURES REACT TO LIGHT.

Character Rig/Models showcase (low quality render passes) from craig potterton on Vimeo.


HERE ARE WORK IN PROGRESS TURNAROUND WHERE THE CHARACTERS HAVE A DYNAMIC QUALITY, THE RENDER TIMES ARE RELATIVELY HIGH SO THESE HAVE ALL BEEN PUT ON HOLD THE LAST WEEK OR SO AS I HAVE STRUGGLED WITH TRYING TO ANIMATE. I WILL SET THEM GOING AGAIN AFTER THE SHOW AS ALL MY TIME NOW IS GOING TO BE SET ON GETTING SOME FOOTAGE FOR AT LEAST A TRAILER OF MY FILM FOR MY SHOW! ANYWAY BELOW IS WORK IN PROGRESS RENDERS THAT HAVE BEEN CUT OFF OR ARE BEEN ALTERED DUE TO TUTOR FEEDBACK RECENTLY.

BAILY I PUT IN A GLASS BELL DOME LIKE THE OLD VICTORIAN STUFFED BIRDS
HERE IS A RENDER OF A FRAME OF THE TURNAROUND (I MADE GRASS AND FLOWERS USING XGEN AND WAS PLEASE WITH HOW THEY CAME OUT ALSO THE GLASS JAR WAS LIKE A 5 MINUTE MODEL BUILD AND TEXTURE SO MY ABILITY TO SPEED MODEL AND TEXTURE A VERY SIMPLE ASSETT LIKE A WOOD BASE AND GLASS HAVE INCREASED MASSIVELY) ALSO THE METAL NAME PLATE MADE AND TEXTURED WITHIN 10 MINS AGAIN SHOWING MY ABILITY TO MAKE SOMETHING QUICK AND REASONABLY GOOD LOOKING AND WELL TEXTURED.


AFTER FEEDBACK FROM MATT I ALTERED THE GLASS AND THE SIZING OF MY BIRD, I ALSO ADDED  A MOVING HOLD TO HIM AND REDUCED ALL OF THE MOVEMENT OF HIS BEARD ETC TO A NICE SUBTLE AMOUNT. BELOW IS A REDNER OF ONE FRAME AND BELOW THAT A PLAY BLAST OF THE SCENE AWAITING RENDER



NEXT I MADE ANOTHER LITTLE BASE WITH GRASS AND FLOWERS AND A TREE AND THIS TIME ADDED BACKGROUND AND LIGHTING IN A WAY THAT I COULD PUT THEM INTO RENDER PASSES SO I COULD DO A VFX BREAKDOWN OF THEM FOR MY SHOWREEL. HERE IT IS SO FAR, IT ONLY HAS ABOUT 40 FRAMES LEFT TO RENDER.
AGAIN I TOOK ON MATTS ADVICE HERE AND ADDED A MOVING HOLD TO THE CHARACTER AS WITH A LITTLE NOSE TWITCHING AND SUBTLE FEET WOBBLE AND SLIGHT SWAY OF THE RIG BACK AND FORTH. SUBTLE WIND MAKES THE FLOWERS AND GRASS MOVE. AND THE LIGHTING BUILDS IN LAYERS TO THE FINAL RESULT.

(for the record when I see how nice the character moves here in a scene and with a nice render on it really does drive me to get this film done or more importantly get focused parts of it like this ready and done for my showreel as I personally think it could look beautiful and will add weight to my employability with creature or character creation)
DYNAMIC - TURNTABLE - IDLE (INCOMPLETE) from craig potterton on Vimeo.

HERE IS A CLIP OF MY SLOW CAM FLY INTO THE COTTAGE, BASICALLY THE START OF MY FILM (I HAD TO RENDER THIS OUT AT HD 540 AND AGAIN POOR SAMPLE RATE JUST SO I COULD SHOW IT ON MY BLOG HERE, GOING FORWARD THIS WILL JOIN MY BUILDING RENDER QUE AND BE OUTPUTTED AT HIGH QUALITY.


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