XGEN TECHNIQUES APPLIED TO MY MODELS
FOR FEATHERS AND HAIR
Quick process breakdown without much detail here...
Make feather mesh
Assign xgen description and groom splines flat to it colliding with the mesh, then make the original poly mesh none visible or an intermediate object.
Make a linear wire, generate guides, make curves dynamic.
Too big and complex process to explain here and probably not of interest to many but anyone wanting to make wings or feathers hit me up as Id love to explain the process its
really quite interesting.
RIGGING TECHNIQUES APPLIED TO MY MODELS
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